This is a grid based two-player battle game that you and someone else can play.
Link to the game will be published in the future
Rules/Physics:
8 – Bit Powers Cheat Sheet:
Color does not matter
At the beginning, blocks spawn at a random location in the middle of the map.
All Special Attacks will gain the character +25 HP
Vocab:
HP – Hit Points or Health
XP – Experience
Melee – Short Attack, square next to attacker
Range – Long Attack, can hit more than one square away
Explosion – A 3 x 3 Square Attack
Status Effect – Damages Enemy over time
Swordsman:
- Can move 2 squares
- Sword:
- 15 damage (Melee)
- Shield:
- Protects from all damage for one turn except from Explosions, Hazard, and Status Effects
- You also turn into a block by the enemy can not go through you
- Use every other turn
- Rush:
- 10 damage (Range)
- The swordsman will move into the enemy to attack them, the blue characters will move back respectively if they overlap each other
- Special – Ground Slam:
- In 3 x 3, centered on Swordsman, 20 damage
- In 5 x 5, centered on Swordsman, 10 damage
Archer:
- Can move 4 spaces
- Arrow:
- 10 damage (Range) + Fire Damage + Poison Damage
- If arrow passes over a status effect, it gains +5 for every different effect
- Stab:
- 10 damage (Melee) + Poison (Status Effect)
- Poison – Status Effect, for the next three turn, +5 damage
- (Resets the three turns, does not stack, does not add more damage)
- Shadow Bomb:
- 10 damage (Explosion)
- Turns Archer invisible
- Can use every other turn
- Special – Vine Trap:
- 20 damage each
- Archer turns invisible
- Enemy can not move
Fire Wizard:
- Can move 2 spaces
- Fireball:
- 10 damage (Range) + 5 damage (Explosion)
- When the fireball hits something, it will explode
- Flame:
- 10 damage (Range) + Fire (Status Effect)
- Fire – Status Effect, for the next three turns, 5 damage
- (Resets the three turns, does not stack, no extra damage)
- Lava Pool: (Hazard)
- 10 damage (Range) + Fire (Status Effect)
- One tile of lava for two turns
- If Anyone steps into the lava, then damage will occur
- Only the Fire Wizard who casted it will be immune from his lava
- You will gain no XP if your own teammate went into said lava
- Special – Meteor Drop:
- 10 damage (Explosion) + Fire (Status Effect)
- Drops a meteor on all the enemy players
Gaining XP:
- Dealing Damage
- Damage Taken
- Round Bonus
- If shielded, no XP awarded to attacker